I run the PyOpenGL project, and we generally include a GLE wrapper with our project. With the move to using ctypes for our library, however, we're trying to eliminate the C-level compilation. To make that work we need a DLL build of GLE to be available for Win32 (where compilers are not universal).
I've got a stupid little batch script that lets me build GLE as a DLL, and I can handle building new versions of the library as they come out. However, what I'd like to do is to make the DLL available as part of the GLE project, rather than having it show up as part of the PyOpenGL project (in case there are other projects with a similar architecture who need it, and it just seems like the right place for it too).
The current build is available here:
http://www.vrplumber.com/gle32.zip