GLDirect should already support windowed apps. Also, we used to support 3D Studio Max at the time when GLDirect was actively been updated, though I'd expect GLDirect would need some work to run with any current app that requires OpenGL 2.0 support (or later).
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GLDirect should already support windowed apps. Also, we used to support 3D Studio Max at the time when GLDirect was actively been updated, though I'd expect GLDirect would need some work to run with any current app that requires OpenGL 2.0 support (or later).