I wanted to try it out for myself and my test app. I tried to compile it for x64 but after trying to run it i get some weird exceptions. i don't think there will be a problem with libraries.
higher opengl support
x64 support?
I'll take a look into this. The GLDirect code should be able to be upgraded to x64 but the issue may be with any libs that GLDirect needs to link with (I would need x64 versions of them). Is there a specific game/app that requires an x64 version of GLDirect?
I would love to implement this but there are no immediate plans to do so due to the significant amount of time involved. If I get the chance I may do an initial appraisal but it's unlikely to be anytime soon. External funding would require four-figure sums and may not even yield a working driver on all titles. I'm guessing there's few people, if any, who would fund the work just to play a specific video game but if you know of any then send them my way! The primary issue is that OpenGL 2.0 requires...
x64 support?
higher opengl support
Support OpenGL version 2.0 or higher.
Non-Fullscreen Support
Wow, I got a reply from you, that's great, thank you!!! Yes, please, that would be great, I would really love to play X-plane 9 (OpenGL2) in stereo3D. Btw, you can download the demo here: (http://www.x-plane.com/desktop/try-it/older/) About the polling, should I make one? Thank you again for the response. Does it imply a lot of work or is it kind of like easier since it would be like transitioning from OpenGL 1 to 2? Warmest regards Pepois Sent from my iPhone On Oct 24, 2016, at 8:29 AM, SiO2 sio2@users.sf.net...
I'll look into it but there are no curent plans. It would be nice to know how many...
Alas! Could you make plans for it to happen? Would love to see X-plane 9 (OpenGL...
Alas, full support for OpenGL 2.0 (and later GL versions) is non-trivial and there...
GLDirect should already support windowed apps. Also, we used to support 3D Studio...
Support OpenGL version 2.0 or higher.
Hi, did you ever get to make it work? I've tried GLDirect and DX-OpenGL wrapper with...