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#3 .rom and .map files (kesik@globalserve.net)

open
nobody
None
5
2003-09-30
2003-09-30
Anonymous
No

I have successfully configured GL to work with directory
scanning for roms. I would however like to have several
menus. A MAME_ALL, MAME_FIGHTERS , MAME_SPORTS
and so on.

My MAME_ALL is setup to use rom_file scanning from
g:\mameshare\roms (which works), my other menus I
would like to use a .rom and .map file in order to
catagorize.

I was unable to get it to work in the following fashion

Contents of fighters.map

sf2 "Street Fighter 2"

Contents of fighters.rom

sf2

The problem with this setup is that the debugger window
shows the following command being executed

mame32 sf2

which obviously Mame can not fine the rom (even if you
put mame32 into your roms directory and run it from
there).

You can not have GL insert rom paths because those
options are unoperational when you set "use rom files" to
yes.

You may get around this using the following files

Contents of fighters.map

g:\mamershare\roms\sf2 "Street Fighter 2"

Contents of fighters.rom

g:\mameshare\roms\sf2

GL with successfully execute, however there is no way
to get the game snaps to work because now the
filename must be "g:\mameshare\roms\sf2.png" , and
thats the actual filename, which is obviously invalid.

Attempting to set use_rom_directory = yes when
rom_directory = g:\mameshare\roms\ and
use_rom_file = yes yields strange results

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