add glext.dll to svn since we depend on it.
allow unsafe references
fix bug with calling draw() from non default namespaces
Fix call to onKeyDown instead onKeyUp.
move examples to examples directory
upgrade angelscript to 2.34.0
mutex to secure script files list
refresh after auto reload in gfx mode
don't rerender if time is stopped. That should fix bug with AMD using 100% power when vsync
zoom in / out using numapd + and -
option to set srand same srand for every frame
control camera by mouse
short keys to rotate camera more like in blender
onResize function
onKeyUp( uint8 ), onKeyDown( uint8 )
calculate time using std::chrono
getcwd(), chdir()
isKeyDown
namespace glass, something like std in C++
nice default camera position
function rand() and randf()
better starting code for new script, including camera control and prespective matrix
filename as command line argument
add settings for quadratic texture and mesh orientation
fix bug in gluCylinder
fix bug with file watcher + file opening dialog.
fix bug with starting editor by pressing F4.
start window in middle of the screen
change current dir in to dir where script is
just remove part of doubled code, and add comment
fix comment
gui for auto clean up option
auto cleanup
water looking more or less like water
fully working tessellation for water. but it can look better
water tessellation works, but don't look nice jet.
WIP on camera matrix and water
line nr in error message.
enum with all GL constants build in to engine
word matrix theoreticaly should work
matrix on CPU
glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix4fv
better tessellation example
first working tessellation
use enum to store GL constants
fix bug with missing prefix.
maybe fixed bug with tessellation
comment about glPatchParameteri
is_file
improved compatibility
commets about improving compatibility
working VS+PS with grid mesh.
shadertoy example
menu item for switcihng to console and player
example script almost working
improved error handling
function for marking files as used
displaying errors in right way (i think)
fix showing error when draw function fails
more text in console.
camera build in to editor
file_get_content use list of used files
error function
CLI
in console text will be assigned to the bottom of screen
refresh winapi screen at F5 keydown
fix bug with switching from GL to WM_PAINT
svn ignore opensdf file
WM_PAINT
glDeleteVertexArrays, glDeleteBuffers, glBufferData, glVertexAttribPointer, glDrawElements.
glGenVertexArrays and glGenBuffers
print(array<int>) etc
warpers for glBindAttribLocation and glGetAttribLocation
screen size functions
bug fixed, do not uninit right after init
fix bug in file_get_content
shader log functions
rename console
don't set empty window title
load texture from bmp file
application title
going to console and back by pressing ~
create new script
Class Controller
F5 == reload
comments about openGL version
warper for glShaderSource
support for arrays and math functions
fix glTexImage2D
add function from ext gl
warper for glTexImage2D
after opening script, switch to it's directory
warper for create and delete texture functions
ignore some tmp folders
upload current working progress to svn
create branches folder
create tags folder
create trunk folder