Here are some notes describing the development of this project.
Expect a combination of true AI spiritbot and a 3D application, glAnts. The 'gl' will be replaced with java3D, but the idea is similar.
The first linux version of the game is ready. It is not complete yet, but it is working and I like it on linux. It is no tuxracer or gltron, but it is something.
Sept 4, 2002 I have added the ability to shoot the other characters. It makes this a little bit more interesting.
Here is a mini update with slight changes, like I added some textures and changed the trail structure around. You will notice that the food is in a central location as opposed to randomly spread out. Changes things a little. Next update expect a bigger set of changes for example another character that destroys lesser breeds. Possibly a sphere map.
I hope to get another version of glants up by the weekend or at least next weekend. Currently the ants dont follow the pheromone trail. What I would like to have is to put a clump of food in a location for example and instead of the ants blindly walking around, they would follow the trail to the food. This will aid when I add the maze. Of course the opengl is ugly, I hope to add textures and better looking objects. All in due time. The arena, also leaves much to be desired.
Allright, I finally had a chance to upload my files, source is included of course. And everything is compiled with visualC++ with the standard opengl package with visual studio.
You are not getting any thing special in terms of graphics so dont expect half-life, your basic opengl boxes and spheres. The ants drop pheromones but they dont sniff them out.
Yea, the site is finally up, there are no downloads as of yet.