The attached JFrame1.java is a simple sample class that
shows a GLCanvas in a JPanel placed on a JFrame. When
the frame is closed, a "gljDestroy failed (free)" error
occours.
This error is probably only printed on the windows
platform since the fprintf of the error-message can be
found in "OpenGL_Win32_jawt.c" and "OpenGL_Win32.c"
Can anybody reproduce this error?
What's wrong with the code in JFrame1.java?
JFrame1.java