From: jim h. <jh...@33...> - 2003-12-09 15:11:39
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(taken from digest) In my experience you must read the pixels in the thread which created the context, although I'm there may be a way around that. Do you get any error messages, exceptions? have you called check on the context to see if there are any OpenGL errors? Try turning debugging on for the contect - it's a static boolean, it'll give you more info on what's going on that way. Hope this is of some help. Jim Today's Topics: 1. Re: urgent help about glReadPixels :( (Heiko Enderling) > Hi everyone, > > i couldnt read the point of pixels:(And i have little time to complete my image process thesis. Could any one help me? > > i wrote this, but nothing happened including error:( > > int pixels[]; > pixels = new int[3]; > System.out.println("Okuyacagi Yer"+x+" "+y); > gl.glReadPixels(x,y,1,1,GL_RGB,GL_UNSIGNED_BYTE, pixels); > > byes > _____________________________________________________________ FREE email and FREE resources at http://333.org |