From: Enrique D. <enr...@ya...> - 2003-06-30 18:02:09
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Have we the "right" to reuse the GLAnimCanvas code to do this ? ___________________________________________________________________ > Well I moved my app to jogl this week and all is working fine ;) > > I didn't noticed that my app is faster but it is no slower ! > > It seems that it is not possible to control the framerate in the app as with GL4JAVA > > I think that it is an interesting option to avoid application > "eating" all CPU ressources We aimed to keep the initial Jogl animation API very minimal because this can be done at the application level. However if you decide to extend the Animator class to support this please let us know. -Ken --------------------------------- Do you Yahoo!? SBC Yahoo! DSL - Now only $29.95 per month! |