From: <joh...@ae...> - 2003-06-12 13:17:36
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Hi. I'm trying to load a texture using PngTextureLoader. When I call: png.readTexture("filename"); I get output to my console saying something like: text size too big: Texture 64*64[image 64*64[bpc 3]], 0!=3D6407 text size too big: Texture 32*32[image 64*64[bpc 3]], 0!=3D6407 ... (lots of similar rows here) ... GL-ERROR: text size can not be negotiated ! The image is 64*64 pixels and *probably* 32bps. I've tried with other images too but it didn't work with those either. Why doesn't it work? /Johan. |