From: Pepijn V. E. <pep...@lu...> - 2003-06-11 13:40:27
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Scott Vorthmann wrote: > Pepijn, > > I'm curious how far you guys have gotten with your latest efforts. Do you have a new drop that is functionally equivalent to Sven's last one, but easier to build? I recall you talking about removing the C2J step, or similar things. > > I can't say that I'll continue using either GL4Java or JOGL. I use the former currently as a basis for JFreeD, but I'd obviously rather have a *real* Java3D implementation on top of OpenGL on Mac OS X. Unless JOGL is/has a scene graph and other Java3D aspects, I won't be going in that direction. > > I know there are a number of Java3D users frustrated by lack of Mac OS X support. I don't know that anyone else has cobbled together this gl4java+JFreeD solution, but if it were better supported (even a little) they might be very happy. > > Food for thought. > > Scott > The work I was doing consisted mainly of cleanup up until now (still not 100% done). The version I have now runs fine on windows, but doesn't have any linux or mac os x support yet. I was going to start on the platform support just when jogl was made public... JOGL is an equivalent of gl4java. It's just an opengl binding, nothing more nothing less. So, I'm afraid you're stuck with jfreed for now. BTW jogl does not work on macosx yet. Only win32 and x11 for now. Pepijn |