From: Pepijn V. E. <pep...@lu...> - 2003-05-06 20:31:52
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A meeting is fine for me. Same time as last week? Pepijn On dinsdag, mei 6, 2003, at 21:31 Europe/Brussels, Tobias L. George wrote: > Are we having another meeting tomorrow, or should I deliver the new > build environment to Pepijn offline ? ? ? > > Or both ? ? ? > > -TOBY > > Kevin Nardi wrote: > >> I disagree. I don't want to have to use your (or any specific) >> engine just >> to get some useful utility functions for file loading. Parsing a 3D >> Studio >> file is difficult on your own, and if someone could write a method to >> parse >> it and stick it in a wrapper class (like 3DStudioFileWrapper) with >> get() >> methods for all the important data, that would be a HUGE help. That >> doesn't >> have anything to do with storing polygons, etc. It just exposes the >> file's >> important information for reading in a much more object-oriented >> fashion. >> This of course could be done with many major file formats. >> >> Thoughts? >> >> -nano >> >> ----- Original Message ----- >> From: <aco...@mi...> >> To: <gl4...@li...> >> Sent: Friday, May 02, 2003 5:08 AM >> Subject: [gl4java-usergroup] Re : Then new project... >> >> >> >>> Things I would like to see also. >>> >>> 1) parsers for many standard 3d file formats. Maybe JavaCC or one of >>> >> the >> >>> other java based lex/yacc's >>> >> >> My opinion is that it is not the role of an OpenGL Binding to handle >> file loading, because it requires to set up specific data structures >> to >> handle the storage of polygons, to manage matrix transformations of >> objects, textures and cameras (I assume if you want to load an object, >> you also want to rotate around and examinate it) : this the purpose >> of a >> 3D engine and it goes beyond the scope of gl4java. >> >> This is why I have started the OpenMind project : it is a 3D engine on >> top of gl4java. It actually features most of the functionalities you >> are >> looking for and the code is also open source. It currently loads >> 3dsMAX >> ASE files, and soon parsers will be developed to handle .md3, .3ds and >> .obj files. We always need open source developers I want to code a >> parser :) >> >> So if you want to give it a look : http://www.mind2machine.com >> >> Regards, >> >> Alban >> >> >> >> >> ------------------------------------------------------- >> This sf.net email is sponsored by:ThinkGeek >> Welcome to geek heaven. >> http://thinkgeek.com/sf >> _______________________________________________ >> gl4java-usergroup mailing list >> gl4...@li... >> https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup >> >> >> >> ------------------------------------------------------- >> Enterprise Linux Forum Conference & Expo, June 4-6, 2003, Santa Clara >> The only event dedicated to issues related to Linux enterprise >> solutions >> www.enterpriselinuxforum.com >> >> _______________________________________________ >> gl4java-usergroup mailing list >> gl4...@li... >> https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup >> >> >> > > > > ------------------------------------------------------- > Enterprise Linux Forum Conference & Expo, June 4-6, 2003, Santa Clara > The only event dedicated to issues related to Linux enterprise > solutions > www.enterpriselinuxforum.com > > _______________________________________________ > gl4java-usergroup mailing list > gl4...@li... > https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup > |