From: Pepijn V. E. <pep...@lu...> - 2003-05-02 17:13:48
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I second Alban's opinion. Pepijn On vrijdag, mei 2, 2003, at 14:08 Europe/Brussels, Alban Cousini=E9 = wrote: >> Things I would like to see also. >> >> 1) parsers for many standard 3d file formats. Maybe JavaCC or one of > the >> other java based lex/yacc's > > My opinion is that it is not the role of an OpenGL Binding to handle > file loading, because it requires to set up specific data structures = to > handle the storage of polygons, to manage matrix transformations of > objects, textures and cameras (I assume if you want to load an object, > you also want to rotate around and examinate it) : this the purpose of=20= > a > 3D engine and it goes beyond the scope of gl4java. > > This is why I have started the OpenMind project : it is a 3D engine on > top of gl4java. It actually features most of the functionalities you=20= > are > looking for and the code is also open source. It currently loads = 3dsMAX > ASE files, and soon parsers will be developed to handle .md3, .3ds and > .obj files. We always need open source developers I want to code a > parser :) > > So if you want to give it a look : http://www.mind2machine.com > > Regards, > > Alban > > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > gl4java-usergroup mailing list > gl4...@li... > https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup > |