From: <aco...@mi...> - 2003-05-02 12:09:44
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>Things I would like to see also. > >1) parsers for many standard 3d file formats. Maybe JavaCC or one of the >other java based lex/yacc's My opinion is that it is not the role of an OpenGL Binding to handle file loading, because it requires to set up specific data structures to handle the storage of polygons, to manage matrix transformations of objects, textures and cameras (I assume if you want to load an object, you also want to rotate around and examinate it) : this the purpose of a 3D engine and it goes beyond the scope of gl4java. This is why I have started the OpenMind project : it is a 3D engine on top of gl4java. It actually features most of the functionalities you are looking for and the code is also open source. It currently loads 3dsMAX ASE files, and soon parsers will be developed to handle .md3, .3ds and .obj files. We always need open source developers I want to code a parser :) So if you want to give it a look : http://www.mind2machine.com Regards, Alban |