From: kaffiene <kaf...@xt...> - 2003-05-01 21:13:34
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Drake Woodring wrote: >Hi all... long time scanner... but I haven't really talked much in the last >8 months or so. > >I LOVE to see more going on with gl4java! It's great that theres some steam >under the hood! I don't think it was necessary since gl4java is great right >now and I haven't had any troubles at all for what I used it for (creating a >3d engine for some fun stuff to control a hacked arcade machine). > >So whats the new projects priorities? I've seen a few topics. > >1) removing pre 1.4 java code compatibility for stability? >2) Opengl 2.0 textures and shaders? >3) Getting multiple lightweight windows working together? >4) Ant scripts for building the package? > Yes, I think those are all on the to-do list. > >Things I would like to see also. > >1) parsers for many standard 3d file formats. Maybe JavaCC or one of the >other java based lex/yacc's >2) documentation. I know there are some great ones around. But it might be >nice to have some 'official' ones. > I agree. Documentation has been discussed - both improving the official docs and code docs (javadocs). > >I might look at the parsers if others are interested. But it would be nice >to have 2 layers. One that would parse the files themselfs... and one that >would wrap them in objects. This way people could write code to the >wrappers and be able to use multiple file formats... But if you wanted >faster speed and flexability, and you know what file formats you where going >to use... you could just go to the parsers themself. The trouble I have is >that I haven't dealt with many file formats myself, so I probably wouldn't >be a good canditate for creating the wrapper interfaces. > >Thanks all! > > > Nice ideas! Why don't you join the developer's IRC meeting next wednesday? Peter |