From: Tobias L. G. <tg...@ul...> - 2003-04-28 13:43:46
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Guys, For my part, I have noticed that GL4Java has some bugs in it that it seems should be addressed going forward. So I am trying to work through those on my own. One of the biggest is the fact that multiple canvases cannot be displayed and removed from a container ad infinitum on the Windows platform. Another problem is of course the lack of Shader support. I have not heard of anyone yet solving these problems, and they even exist in the latest sourceforge cvs version. The shader problem is trivial to fix so I will not make sport with your intelligence by addressing that here. However, the multiple canvas problem appears to me to be non trivial. Perhaps this is not the case and someone else has already fixed it, if so please forward a clue. The point I am making is that Sven has given us a gift of a GREAT DEAL of source code. Are there bugs in it? Yes. Does it need to be updated going forward? Yes. But in the final analysis you're getting something for nothing more than a little elbow grease. If we all team together and move in a coordinated fashion perhaps many of you would not have these concerns. Check out the source code. Build it. Despite what people say, it is not THAT difficult, and that's coming from a guy with a linux desktop, a Dell Win2000 laptop, and a TiBook. OpenGL 2 WILL BE available in GL4Java if I have to do it myself, but I would appreciate help. Shaders are trivial to implement, if you look at the code you will see exactly how to do it. Add the necessary functionality to the OpenGL_JauJNI14_funcs.c file and the GLFunc*.java files and rebuild. It IS NOT dead, as long as you are willing to do what it takes to use it. -TOBY |