From: Pepijn V. E. <pep...@lu...> - 2003-04-28 08:06:12
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Alban Cousinié wrote: > Hi Pepijn :) > > >>Just a small correction, gl4java maps openGL 1.3 (at least the cvs >>version does). So no vertex/fragment programs yet :) > > Well we'd need 1.4 support for sure. > About gl4java updates, I personally have access to the gl4java sourcefore > CVS so I may update some code for you. But I guess Sven could register you > as a gl4java developer if you ask him. > > I'd be very interested to integrate an OpenAL binding into OpenMind if it is > LGPL. I'd like to review yours if you are ok. > Great, I'll send you a version as soon as I get it up and running. If you wish to integrate it into your engine LGPL is fine for me. Pepijn > Regards, > > Alban > > > Le 27/04/03 14:50, « Pepijn Van Eeckhoudt » <pep...@lu...> > a écrit : > > >>Just a small correction, gl4java maps openGL 1.3 (at least the cvs >>version does). So no vertex/fragment programs yet :) >> >>I've been hacking away at the gl4java source code lately. I reworked >>the make script to be a bit more readable. My version works fine on >>linux, windows(using cl/link instead of gcc/ld) and solaris. No mac os >>x yet. Gerard Ziemski's port uses pbxbuild to build the everything and >>I would prefer to use gcc directly, but I haven't figured out how to do >>that yet. You said that a colleague had made an ant build script. Is it >>practical to use ant to compile c code? >> >>After reworking the makefile I started playing with the GLCanvas class. >>While hacking away at the code I ended up removing 2/3 of the source >>code. Strangely enough everything still works fine :). I do have to >>admit that I did strip out some functionality (the ancient jvm support >>(like netscape and ms builtin ones), offscreen rendering, etc). I'm >>doing this effort to better understand how the rendering from native >>code is done. Personally I would just rely on JAWT to do this, but Max >>Gilead already mentioned that support for open jvms is important to him >>(kaffe, sablevm, ...) and these don't support JAWT yet. >>Anyway, in short I'm working on understanding the code, but I'm not >>sure in which direction further development should be headed. Any ideas >>are welcome. Also I don't have access to the gl4java sourceforge >>project, so if I would want to make my version available I would have >>to make a separate project. >>Next to that I've been busy making an OpenAL binding. A first version >>is almost complete. If anyone is interested in testing this I would be >>more than happy to make it available online (on sourceforge I guess). >> >>Pepijn Van Eeckhoudt >> > > |