From: Alban Cousini <aco...@mi...> - 2003-04-28 06:32:23
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Hi Pepijn :) > Just a small correction, gl4java maps openGL 1.3 (at least the cvs > version does). So no vertex/fragment programs yet :) Well we'd need 1.4 support for sure. About gl4java updates, I personally have access to the gl4java sourcefore CVS so I may update some code for you. But I guess Sven could register you as a gl4java developer if you ask him. I'd be very interested to integrate an OpenAL binding into OpenMind if it i= s LGPL. I'd like to review yours if you are ok. Regards, Alban Le 27/04/03 14:50, =AB=A0Pepijn Van Eeckhoudt=A0=BB <pep...@lu...= > a =E9crit=A0: > Just a small correction, gl4java maps openGL 1.3 (at least the cvs > version does). So no vertex/fragment programs yet :) >=20 > I've been hacking away at the gl4java source code lately. I reworked > the make script to be a bit more readable. My version works fine on > linux, windows(using cl/link instead of gcc/ld) and solaris. No mac os > x yet. Gerard Ziemski's port uses pbxbuild to build the everything and > I would prefer to use gcc directly, but I haven't figured out how to do > that yet. You said that a colleague had made an ant build script. Is it > practical to use ant to compile c code? >=20 > After reworking the makefile I started playing with the GLCanvas class. > While hacking away at the code I ended up removing 2/3 of the source > code. Strangely enough everything still works fine :). I do have to > admit that I did strip out some functionality (the ancient jvm support > (like netscape and ms builtin ones), offscreen rendering, etc). I'm > doing this effort to better understand how the rendering from native > code is done. Personally I would just rely on JAWT to do this, but Max > Gilead already mentioned that support for open jvms is important to him > (kaffe, sablevm, ...) and these don't support JAWT yet. > Anyway, in short I'm working on understanding the code, but I'm not > sure in which direction further development should be headed. Any ideas > are welcome. Also I don't have access to the gl4java sourceforge > project, so if I would want to make my version available I would have > to make a separate project. > Next to that I've been busy making an OpenAL binding. A first version > is almost complete. If anyone is interested in testing this I would be > more than happy to make it available online (on sourceforge I guess). >=20 > Pepijn Van Eeckhoudt > |