From: Alban Cousini <aco...@mi...> - 2003-04-27 11:20:42
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From what I know, gl4java maps the complete OpenGL 1.4 API and is very stable. Everytime I thought I had found a bug, I ended figuring out I was wrong and the gl4java API was good. So actually, we can say gl4java is quit= e up to date. But we have all noticed Sven was much less present on the mailing list for the past few monthes, and he is not here to answer our concern that the gl4java API might not evolve anymore towards OpenGL 2.0. Sven certainly has his own personal reasons for being less present, and he has done so much great work on gl4java during 7 years none of us would dare to judge his lac= k of presence. Since I have spent nine monthes of full time programming on the OpenMind engine using gl4java, and since OpenMind is the technology I intend to use for the future game developments of my company, I personnaly feel very concerned about how the future of the API. But maintaining the OpenMind ope= n source project already eats an impressive amount of time on my schedule and I know I wouldn't be able to help maintain gl4java as well, though I'd be interested to. I think it'd be good that someone who has skills in java, c++ an JNI would be promoted as a secondary project admin aside with Sven, and could bring a new life to the gl4java API and help animate the community. There are a few issues that I think should be adressed on gl4java actually = : - Set up a compilation script that can easily be run on a cross platform basis. As some of you may have noticed from the numerous messages on the mailing list, the make script of gl4java is not easily portable, and many people have hard time compiling gl4java on Windows and MacOSX. On OpenMind, one of our open source developers -Robert Cadenas- has setup a compilation script for apache ANT. ANT is a "make like" tool coded in java and targeted to cross platform compilation. Compiling OpenMind has never been so easy an= d it works perfectly on Windows, MacOSX and Linux. Creating such an ANT scrip= t for gl4java would make it more accessible to new open source developers. - Ensure CG compatibility and provide some demo featuring vertex and fragment shader code - I would personnaly get rid of Java 1.1, 1.2 and MS JVM compatibility in order to simplify the code, the compilation process, and drive people to us= e java 1.4 - Eventually make a lifting to the web site, and animate the community. I am personnaly commited to use gl4java with the OpenMind scene graph, and I'd sincerely like to continue working with it. If I succeed selling my video game project using OpenMind I could eventually have some employee hel= p developping the gl4java API, but if I don't have this chance and the API should die slowly, I may have no other choice than moving the scene graph o= n some other binding that gets a more dynamic support. I wish someone would have the time and the interest to bring gl4java back t= o a more dynamic development. Regards, Alban Cousini=E9 =20 Le 27/04/03 11:12, =AB=A0Jens G=FCnther=A0=BB <jen...@ag...> a =E9crit=A0: > no, i think its stable... > Jens >=20 > ----- Original Message ----- > From: "Pac" <pa...@tu...> > To: <gl4...@li...> > Sent: Saturday, April 26, 2003 10:58 AM > Subject: [gl4java-usergroup] Is GL4Java dead ? >=20 >=20 >> Hi all, >>=20 >>=20 >> no new release... since a big time >>=20 >> Is GL4Java dead or frozen ? >>=20 >>=20 >> Best regards >> --=20 >> R.Pac >>=20 >>=20 >> ------------------------------------------------------- >> This sf.net email is sponsored by:ThinkGeek >> Welcome to geek heaven. >> http://thinkgeek.com/sf >> _______________________________________________ >> gl4java-usergroup mailing list >> gl4...@li... >> https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup >=20 >=20 >=20 > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > gl4java-usergroup mailing list > gl4...@li... > https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup |