From: SHL <shl...@ya...> - 2003-04-17 20:37:57
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My application (using Java with gl4java) tends to run smoothly up to a point, but when I increase my polygon count by even a little bit above a certain threshold it all of a sudden becomes *unresponsive to input* and runs *really slow*. The weird thing is if I compile the most poly intensive object into a display list and call the display list everything is really smooth again. Supposedly display lists are supposed to be faster, but I do not think the display list *alone* caused that much of a sudden performance increase. The strange thing is that if I up the polygon by even a little bit above a certain threshold it *suddenly* becomes unresponsive and slow. I guess I could just use the display list, but I fear that there is some underlying problem that I have missed. What could be causing this and how do I fix it? Maybe it is a java/gl4java specific issue? __________________________________________________ Do you Yahoo!? The New Yahoo! Search - Faster. Easier. Bingo http://search.yahoo.com |