From: Pepijn V. E. <pep...@lu...> - 2003-03-27 09:34:09
|
> (4) Back to the textures being too dark. I am currently using MODULATE, and > the underlying color is pure white (again, 2D, no lighting, no normals). The > texture is still too dark. The same texture looks good in our Java3D display, > because we are using a Java3D mechanism related to combining fragments and > anisotropic filtering. In the GL4Java side, I decided to give the BLEND > texture mode a try. When I use that, I only get the pure blend color (no > texture). I enabled blending and I used glBlendFunc() to play with the > blending methods. (I would supply some sample code here, but I already > deleted that failed attempt.) > What happens when you use REPLACE? And if you disable the texture, is the polygon pure white? Pepijn > Thanks again for any advice. > -Mark > > |