From: Kenneth B. R. <kbr...@al...> - 2003-03-27 09:03:17
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> Should have included the following in my last posting... (again, I thank you > for any help you can provide) > > When Java3D queries the max-supported-texture-size on the Wildcat III 6110 > machine (from within our application), it gets an answer of 2048. When > GL4Java queries this value with glGetIntegerv(GL_MAX_TEXTURE_SIZE, ...) from > within our same application on the same machine, it gets an answer of 1024. > > What is up with that? Could the GLCapabilities be used to increase the max > supported texture size when the GLContext (state machine) is being created? > Is GL4Java hardcoding this ceiling of 1024? There's nothing in GL4Java imposing this limit; the only thing I can think of is some difference in the capabilities of your GL context (color depth, depth buffer depth, etc.) -Ken |