From: <lec...@ya...> - 2003-02-08 16:25:21
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Already posted on the forum, but don't know if it's still alive... Anyway, "gljDestroy failed (free)", who knows what it does mean ? I have a JFrame containing a GLAnimCanvas called "canvas", created with GLDrawableFactory.getFactory().createGLAnimCanvas(caps, 640, 480); Then, i add a GLEventListener (canvas.addGLEventListener) on it, containing all the init and display methods. But everytime I try to call canvas.cvsDispose(), it tells me that gljDestroy Failed. I know that it means he can't destroy the GLContext, but i dunno how to correct it... When I Use a simple GLAnimCanvas, without GLEventListener, this error never occur. Is it a GLEventListener problem ? Or am i doing something wrong ? ___________________________________________________________ Do You Yahoo!? -- Une adresse @yahoo.fr gratuite et en français ! Yahoo! Mail : http://fr.mail.yahoo.com |