From: Kenneth B. R. <kbr...@al...> - 2002-10-30 00:12:33
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> I'm using the GLAnimCanvas with the GLEventListener paradigm (sorry - > should have mentioned that) > > I've set the canvas to not receive repaint events, and not to limit fps > (i.e. go full speed). Perhaps it might run better if I did limit fps? Probably not. If your application is multithreaded you may find it necessary to either adjust thread priorities or repartition the work that is being done by the various threads. Also take a look at the JCanyon demo and see whether any stuttering visible in that demo is similar to the behavior in your application. |