From: Peter A. <pe...@si...> - 2002-10-29 20:58:22
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Hi All, I ported some C++/openGL terrain rendering code (uses triangle strips from indexed vertex arrays compiled into a display list) over to gl4java. It runs with pretty much the frame speed as the C++ version, but it stutters slightly. I've checked to see whether it was GC causing problems - but I turned on -verbose:gc and found the GC isn't to blame - GC is happening only rarely and not causing any visual discontinuities when it does occur. Any other ideas what I should look at to find the problem? System: Java 1.4.1, gl4Java 2.8.2.0, Windows 2000, NVidia Geforce 256 Thanks in advance, Peter. --- The existence of morning is final and incontrovertible proof of the non-existence of a benevolent god. |