From: Pepijn V. E. <pep...@lu...> - 2002-10-16 08:02:21
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I'm not sure if this is correct for the official binaries, but the version of GL4Java that I compile from the cvs uses jawt in both the 1.3 and 1.4 library. So I'm assuming this can't be causing the problem. Pepijn Van Eeckhoudt Kenneth B. Russell wrote: >>I don't know if it's the same problem but I'm also having problems with >>GL4Java-based apps when creating and destroying OpenGL components. After >>a random number of create/destroy operations application hangs without >>any error and has to be killed from task manager. This happens after >>init() is called and before first display() call. I was just preparing >>to track the problem down to specific line of code :-) >> >>I'm using JDK 1.4 with GNU/Linux. >> >>If someone needs any help in fixing this problem please let me know. > > > Please do try to narrow down the root cause if you have time. The > major change in GL4Java between JDK 1.3.1 and 1.4 is the use of > the JAWT for acquiring the native window handle. If the code > which uses JAWT doesn't handle all of the error cases properly > then that is probably the source of the problems. > > > ------------------------------------------------------- > This sf.net email is sponsored by: viaVerio will pay you up to > $1,000 for every account that you consolidate with us. > http://ad.doubleclick.net/clk;4749864;7604308;v? > http://www.viaverio.com/consolidator/osdn.cfm > _______________________________________________ > gl4java-usergroup mailing list > gl4...@li... > https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup > |