From: Kenneth B. R. <kbr...@al...> - 2002-10-13 23:05:33
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> I noticed that in the docs, it's mentioned that you don't have to use > the GLCanvas passively (i.e., by being sent display events) but that you > can actively call display() from your own rendering loop. Could anyone > point me to an example which shows this kind of usage? This is usually done by using a GLAnimCanvas. For one small example see demos/NVidia/VertexArrayRange.java in the source tree. |