From: Combe, C. <C....@na...> - 2002-09-30 09:51:19
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A missing gl.glEnd() would cause a runtime error not a compiling error, though I'm not saying that this definitely is the problem, as it would be pretty easy to spot. If you post the source code i'll have a look. col -----Original Message----- From: liggeorge [mailto:lig...@ho...] Sent: 29 September 2002 02:21 To: Combe, Colin Subject: Re: [gl4java-usergroup] Error: gljDestroy failed (free) Thanks. But the error message was not a compiling error, but a runtime error. It should be something related to glContext. ----- Original Message ----- From: "Combe, Colin" <C....@na...> To: "'George Li '" <lig...@ho...>; <gl4...@li...> Sent: Thursday, September 26, 2002 12:56 PM Subject: RE: [gl4java-usergroup] Error: gljDestroy failed (free) > i think this probably means that you have a gl.glBegin(GL_SOMETHING) without > a corresponding gl.glEnd() > > HTH > col > > -----Original Message----- > From: George Li > To: gl4...@li... > Sent: 26/09/02 19:15 > Subject: [gl4java-usergroup] Error: gljDestroy failed (free) > > Hi, > > Anyone has any idea about the error message of "gljDestroy failed > (free)"? > > Thanks. > |