From: Kenneth B. R. <kbr...@al...> - 2002-09-06 05:55:49
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> I discovered that NVidia's stereoscopic drivers only function when your > opengl/d3d app is in fullscreen mode. Now, I've been able to get the > fullscreen Gear demo from the FAQ running (after a little tweaking and a > call to device.setFullScreenWindow(mainFrame);, but it doesn't appear to > be the "right" kind of fullscreen for NVidia's drivers to start working > properly. > > I would guess that the drivers expect that the opengl rendering area > cover the fullscreen in the normal GLUT/whatever manner before they'll > take over and allow me to use their stereoscopic functions... however, I > see no way to do that using GL4Java. Any ideas? Try specifying -Dsun.java2d.noddraw=true on the command prompt. Please follow up indicating whether this solves the problem. |