From: Graeme H. <hum...@ur...> - 2002-09-04 19:59:26
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So, I discovered that NVidia's stereoscopic drivers only function when your opengl/d3d app is in fullscreen mode. Now, I've been able to get the fullscreen Gear demo from the FAQ running (after a little tweaking and a call to device.setFullScreenWindow(mainFrame);, but it doesn't appear to be the "right" kind of fullscreen for NVidia's drivers to start working properly. I would guess that the drivers expect that the opengl rendering area cover the fullscreen in the normal GLUT/whatever manner before they'll take over and allow me to use their stereoscopic functions... however, I see no way to do that using GL4Java. Any ideas? Graeme Humphries |