From: Graeme H. <hum...@ur...> - 2002-09-04 16:39:09
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Let's just preface this by saying that I've just started using GL4Java, (and GL in general for that matter), so chances are I'm just missing something small and stupid. With that being said, here's my problem: I'm attempting to create a program that uses the stereoscopic capabilities of my setup (Geforce3, NVidia drivers, DTI 2015XLS 3d display). I've tested the provided programs with the display, and a couple of D3D and OpenGL apps, and the stereoscopic mode seems to work fine in them. However, I can't get a stereoscopic canvas using GL4Java. :( I've basically just taken Roman Podobedov's simple rotating cube applet, and I'm trying to get it to display in stereo mode. I've added stereoView = true; to his canvas' preinit, and done the following in the main applet when creating to canvas to try and ensure that it is at least stereo capable: GLCapabilities Settings = new GLCapabilities(); System.out.println("Requiring stereoscopic capabilites..."); Settings.setStereo(true); glmain = new MainGL(Settings, 640, 480); // Create our GL object However, upon checking capabilities after, it has not been created stereoscopic capable. I'm not really sure where the proper place is to even be doing this, so I figured I'd better ask. Any suggestions are greatly appreciated. Graeme |