From: Kenneth B. R. <kbr...@al...> - 2002-09-02 17:51:29
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> Calling GLContext.gljTestGLProc("GL_ARB_texture_compression", false) > returns always false. gljTestGLProc does a dlsym() underneath, so the argument you should pass to it should be the actual OpenGL function name, probably "glCompressedTexImage2DARB". Ensure all of the functions you need are present. It currently special-cases the NVidia memory allocation routine for vertex_array_range, exposing it as glAllocateMemoryNV instead of wglAllocateMemoryNV / glXAllocateMemoryNV. See demos/NVidia/VertexArrayRange for example usage. |