From: Pepijn V. E. <pep...@lu...> - 2002-07-10 19:30:27
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Doh, I missed your actual question :) You can always fall back to the GL(anim)Canvas class. This is however an AWT component, so you can expect the usual mess when you combine swing and awt components. Pepijn Van Eeckhoudt On 10-07-2002 16:47, "Powell, Mark A." <Mar...@ps...> wrote: > I was looking through the FAQ and came across the entry regarding > GLJPanel and GLAnimCanvas, specifically this: > > "The GLJPanel implementation currently renders to an off-screen buffer > and copies the pixels to the lightweight component. This leads to > slowdowns over GLAnimCanvas because the rendering is not > hardware-accelerated and because of the copying overhead." > > I have a JFrame that adds a GLJPanel which has a GLAnimJPanel added to > it. Am I in software mode? If I am, is it possible to render in hardware > mode and continue to add it to a JFrame? > > Thanks for any help. > > --Mark > > ---------------------- > Mark Powell > Programmer/Analyst - PSL NMSU > (505)522-9204 > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Two, two, TWO treats in one. > http://thinkgeek.com/sf > _______________________________________________ > gl4java-usergroup mailing list > gl4...@li... > https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup |