From: Pepijn V. E. <pep...@lu...> - 2002-07-10 19:29:14
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If you are using the GL(Anim)Jpanel, you will always be using software mode. The problem here is that most opengl do not support hw accelerated offscreen rendering. There was a discussion some time ago about how we could work around this. I offered to look in to it back then, but unfortunately I haven't had any time to do that yet... Pepijn Van Eeckhoudt On 10-07-2002 16:47, "Powell, Mark A." <Mar...@ps...> wrote: > I was looking through the FAQ and came across the entry regarding > GLJPanel and GLAnimCanvas, specifically this: > > "The GLJPanel implementation currently renders to an off-screen buffer > and copies the pixels to the lightweight component. This leads to > slowdowns over GLAnimCanvas because the rendering is not > hardware-accelerated and because of the copying overhead." > > I have a JFrame that adds a GLJPanel which has a GLAnimJPanel added to > it. Am I in software mode? If I am, is it possible to render in hardware > mode and continue to add it to a JFrame? > > Thanks for any help. > > --Mark > > ---------------------- > Mark Powell > Programmer/Analyst - PSL NMSU > (505)522-9204 > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Two, two, TWO treats in one. > http://thinkgeek.com/sf > _______________________________________________ > gl4java-usergroup mailing list > gl4...@li... > https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup |