From: Combe, C. <C....@na...> - 2002-07-09 13:20:10
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- good point i've moved it to the init method now (file attatched) but unfortunately its still doing the same thing:( thanks, col -----Original Message----- From: Antony Ribot [mailto:an...@li...] Sent: 09 July 2002 13:31 To: gl4...@li... Subject: Re: [gl4java-usergroup] lighting problem If you want your light to stay in a static position why not put it in your init method? Antony ----- Original Message ----- From: "Combe, Colin" <C....@na...> To: <gl4...@li...> Sent: Tuesday, July 09, 2002 1:11 PM Subject: [gl4java-usergroup] lighting problem > hi, > i been having some problems trying to turn an object around - the light > source keeps moving with it. I'm fairly new to all this, but the advice i > got from a discussion group over at openGL.org was that a display method > with the following structure - > > LoadIdentity > Position the camera > Push > Position the light > Pop > For each object > ....Push > ....Position the object > ....Draw the object > ....Pop > Swap buffers > > should allow me to rotate objects independantly of the light source, the > desired effect. I think that this is what the attatched code does - but when > i run it the light source turns with the object. Whats going wrong? > > thanks, > col > > p.s. Sven - if you're reading this - thanks for the advice you gave me about > adding and removing canvases from frames a couiple of weeks ago - i've not > dowloaded the source from the cvs tree to try it yet but will give it a go > soon. > > > > <<GLApp.java>> > ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Stuff, things, and much much more. http://thinkgeek.com/sf _______________________________________________ gl4java-usergroup mailing list gl4...@li... https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup |