From: Antony R. <an...@li...> - 2002-07-09 12:22:44
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If you want your light to stay in a static position why not put it in your init method? Antony ----- Original Message ----- From: "Combe, Colin" <C....@na...> To: <gl4...@li...> Sent: Tuesday, July 09, 2002 1:11 PM Subject: [gl4java-usergroup] lighting problem > hi, > i been having some problems trying to turn an object around - the light > source keeps moving with it. I'm fairly new to all this, but the advice i > got from a discussion group over at openGL.org was that a display method > with the following structure - > > LoadIdentity > Position the camera > Push > Position the light > Pop > For each object > ....Push > ....Position the object > ....Draw the object > ....Pop > Swap buffers > > should allow me to rotate objects independantly of the light source, the > desired effect. I think that this is what the attatched code does - but when > i run it the light source turns with the object. Whats going wrong? > > thanks, > col > > p.s. Sven - if you're reading this - thanks for the advice you gave me about > adding and removing canvases from frames a couiple of weeks ago - i've not > dowloaded the source from the cvs tree to try it yet but will give it a go > soon. > > > > <<GLApp.java>> > |