From: Drake W. <dr...@er...> - 2002-06-20 14:46:28
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It will definately be up on a web... but I proably wont spend time on a webpage (just some links). At least initially. I'm still trying to come up with everything it should contain. I want to make it as human readable as possible... so you can write it by hand from some graph paper. the current plan is something like this <texture name="front"\> <polygon name = "frontside" style="strip"> <texture>front<\texture> <vertex x ="10", y="20", z="30"\> <vertex x ="20", y="30", z="30"\> <vertex x ="30", y="40", z="30"\> <\polygon> <3dobject name="box"> <part> <object="frontside"\> <transform: dx="-10", dy="30", dz="50", rx=".3"\> <part name="frontside"\> <\3dobject> ie, really simple.. but I'm willing to use/add anything that will make it useful to others (as long as I can still use it). So I guess I'm asking for input on what is needed for a full fledged 3d format. Since XML is good for allowing you to add things only when needed. I'm pretty sure we could come up with a full xml description at the same time as make it simple when you can use the defaults. ----- Original Message ----- From: "Antony Ribot" <ri...@to...> To: "Drake Woodring" <dr...@er...>; <gl4...@li...> Sent: Thursday, June 20, 2002 8:35 AM Subject: Re: [gl4java-usergroup] xml 3d file format > Drake, > > Will you be creating a website/webpage documenting how you get on with this > project. > If so (or if there is already one), please could you send the link across. > > If you want any testing done, I'd be more than happy to help out. > > Thanks. > > ribot > > ----- Original Message ----- > From: "Drake Woodring" <dr...@er...> > To: <gl4...@li...> > Sent: Thursday, June 20, 2002 3:24 PM > Subject: [gl4java-usergroup] xml 3d file format > > > > I have been looking around for a decent file format that I could parse for > > some objects I want to define. Originally I wanted to go W3D or 3DS > formats > > since I already had some models that would be way cool to use. (anyone > know > > of a parser for these? of a good reference to the file format?) > > > > I decided to start a simple XML file format. I haven't decided on the > > schema yet. If nobody else is interested in it, I will probably just make > > the schema to follow my engine. Since the project I'm working on is open > > source... and I would do it anyway... I would like to create a simple > > expandable parser for others to use also. > > > > Does anyone want to give input? Or anyone know any good ascii based file > > formats I could follow (for name and feature lists). > > > > thanks > > > > ps... everything is going to xml anyway.... why not this? > > > > > > > > ------------------------------------------------------- > > Bringing you mounds of caffeinated joy > > >>> http://thinkgeek.com/sf <<< > > > > _______________________________________________ > > gl4java-usergroup mailing list > > gl4...@li... > > https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup |