From: Antony R. <ri...@to...> - 2002-06-20 14:28:08
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Drake, Will you be creating a website/webpage documenting how you get on with this project. If so (or if there is already one), please could you send the link across. If you want any testing done, I'd be more than happy to help out. Thanks. ribot ----- Original Message ----- From: "Drake Woodring" <dr...@er...> To: <gl4...@li...> Sent: Thursday, June 20, 2002 3:24 PM Subject: [gl4java-usergroup] xml 3d file format > I have been looking around for a decent file format that I could parse for > some objects I want to define. Originally I wanted to go W3D or 3DS formats > since I already had some models that would be way cool to use. (anyone know > of a parser for these? of a good reference to the file format?) > > I decided to start a simple XML file format. I haven't decided on the > schema yet. If nobody else is interested in it, I will probably just make > the schema to follow my engine. Since the project I'm working on is open > source... and I would do it anyway... I would like to create a simple > expandable parser for others to use also. > > Does anyone want to give input? Or anyone know any good ascii based file > formats I could follow (for name and feature lists). > > thanks > > ps... everything is going to xml anyway.... why not this? > > > > ------------------------------------------------------- > Bringing you mounds of caffeinated joy > >>> http://thinkgeek.com/sf <<< > > _______________________________________________ > gl4java-usergroup mailing list > gl4...@li... > https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup |