From: Kenneth B. R. <kbr...@al...> - 2002-03-30 03:25:51
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> Has anyone tried using the WGL_ARB_pbuffer extension to do hw > accelerated offscreen rendering? Maybe this could be used to get make > the swing component hw accelerated on win32. If nobody has tried this > before I'll probably put some time into this... Personally haven't tried it, though I think a more portable approach is to walk up the component hierarchy to determine the bounds of the Swing widget within its parent container and to clip the hardware rendering to that region. This is what the Magician OpenGL binding used to do, to the best of my knowledge. |