From: Mark M. <pat...@lm...> - 2002-02-06 16:12:16
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I am porting my application from Magician to GL4Java, and there are some differences in the two APIs that I am trying to figure out. Specifically, I was sharing display lists and textures between two displays (ie, two GLDrawables) in my app. In the old API, I was able to create my second "GLDrawable" by passing in my first "GLDrawable" as an argument during creation. This linked the two OpenGL state machines and allowed the desired sharing. Does anyone know the proper way to do this in GL4Java? In the GLDrawableFactory class, I saw that createGLAnimCanvas() was overloaded to take the arguments 'glName' and 'gluName', but I don't think that is what I am looking for, is it? We tried getting the Context from the first GLDrawable and setting it in the second GLDrawable, but that caused nothing to be rendered at all. Does anyone have some advice? -mark |