From: Laurent M. <la...@mi...> - 2001-11-11 22:48:02
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Thanks for your answer ! Functions are really loaded after glcontext creation ... ----- Original Message ----- From: "Kenneth B. Russell" <kbr...@al...> To: "Laurent Michot" <la...@mi...> Cc: <gl4...@li...> Sent: Sunday, November 11, 2001 11:21 PM Subject: Re: [gl4java-usergroup] Multitexturing functions not implemented > > > I got a geForce, and when I start any gl4java app, I've got lots of "not > > implemented functions", especially for . > > I've already read in the mailing list archive that it's due to an hardware > > issue, not a GL4Java issue ... > > So, GeForce does not support multitexuring ??? Or gl4java don't use my > > accelerated hardware ? > > What are the consequences of using non implemented functions ? > > Thanks in advance for any help, > > Just this weekend we found a problem where many extensions didn't > become available until an OpenGL context was first made current > in the process. This seems to be true at least on Windows and at > least with NVidia's drivers. A bug fix for this has just been > checked into the CVS repository and will be present in the final > 2.8 release. > > If one attempts to use an unimplemented extension it will > silently return without doing anything. One can check for the > existence of an extension with GLContext.gljTestGLProc(<function > name>). > |