From: Kenneth B. R. <kbr...@al...> - 2001-11-11 22:22:02
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> I got a geForce, and when I start any gl4java app, I've got lots of "not > implemented functions", especially for . > I've already read in the mailing list archive that it's due to an hardware > issue, not a GL4Java issue ... > So, GeForce does not support multitexuring ??? Or gl4java don't use my > accelerated hardware ? > What are the consequences of using non implemented functions ? > Thanks in advance for any help, Just this weekend we found a problem where many extensions didn't become available until an OpenGL context was first made current in the process. This seems to be true at least on Windows and at least with NVidia's drivers. A bug fix for this has just been checked into the CVS repository and will be present in the final 2.8 release. If one attempts to use an unimplemented extension it will silently return without doing anything. One can check for the existence of an extension with GLContext.gljTestGLProc(<function name>). |