From: Shane B. <Sha...@ac...> - 2001-08-27 23:17:03
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Hi Jiba, I had a look at using Opale Soya to create a game because it look like a fairly good implementation (on the surface). When I tried to use it I found it a little inefficient. One example was that it didn't use call lists at all, which I found suprising. I also found the use of the Beanary very confusing. As such I have started writing my own engine (but have not gone very fair at all, not due to not knowing how, just that RL keeps getting in the way :)). If your team would accept an outsider I would be willing to lend a hand on the project. Contact me at: sh...@oa... - Shane. Jiba <a1...@So...> on 27/08/2001 03:08:23 Please respond to gl4...@li... To: gl4...@li... cc: (bcc: Shane Blake/IT/Hawthorn/ACI_GLASS/AU) Subject: [gl4java-usergroup] [ANN] Opale.Soya 2 Hi, I just announce the start the Opale.Soya 2, a very high-level 3D engine. Opale.Soya can be used for any app, and is designed with games in mind. Of course, we use GL4Java for rendering ! New changes from the first version (=the Arkanae one) will include : - New modeling and animation package - New feature (BSP and octrees, portal, heighmap, scripting, ...) - We now use GLAnimCanvas (your thread sync is better than mine, Sven ;-) https://savannah.gnu.org/projects/opalesoya/ http://opale.soya.tuxfamily.org/ Jiba _______________________________________________ gl4java-usergroup mailing list gl4...@li... http://lists.sourceforge.net/lists/listinfo/gl4java-usergroup |