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From: Robert A. W. <raw...@mi...> - 2001-08-16 19:20:42
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Have you looked for anything like a QuadBuffer, SwapBuffer, or QuadSwap? BufferedImage definately sounds like a reasonable buffer name, but I would suggest looking around for any keywords on Quad-Buffering. Moreover, you might want to take a gander at Stereographics.com's developer program. Typically, there is a double buffer as the OpenGL/Java3D/GL4Java gets the images ready for rendering. Only, there are two threads of OpenGL/Java3D/GL4Java going at a time (Left & Right), so there are _four_ offscreen buffers that are drawn before the image gets 'shown' on the screen. Specifically, I would look for any references to quad, pre, post, double, swap, image, buffer, and so forth. Sorry, I don't have the GL4Java specs on hand, but I've worked with the Java3D and OpenGL stuff... Abraham ----------------------------------------------------------------------- Abraham Watson, A.B. Microsoft Certified Systems Engineer email: raw...@mi... cell: 773.469.9544 url: http://home.uchicago.edu/~rawatson ----------------------------------------------------------------------- On Wed, 15 Aug 2001, Joe Warmbrodt wrote: > All, > > I was wondering if someone could give me some advice. > > With GL4Java, I want to render an 3D image into an offscreen buffer and > save it as a GIF. > > I already know how to save a GIF file, and I already know how to render > stuff to the screen. > > I can't figure out how to render into an offscreen buffer (like maybe a > BufferedImage) and that's what is confusing me. > > Can anyone help with this? Any advice or starter info would be > appreciated. > > Thanks! > > jo...@mo... > > > _______________________________________________ > gl4java-usergroup mailing list > gl4...@li... > http://lists.sourceforge.net/lists/listinfo/gl4java-usergroup > |