From: Tom N. <sky...@em...> - 2001-08-07 02:31:53
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Hi, I am working with a research group which is developing software for a high-resolution wall-sized tiled display system. We would like to get Java applications running on the display, which uses a distributed version/subset of OpenGL called WireGL (http://graphics.stanford.edu/software/wiregl/) . However, there are some OpenGL calls that are currently unimplemented with WireGL (listed at the bottom of this message). I've tried using gl4java on simple demos like the Olympic Rings demos, and I get either a glGetProc or push/pop attrib related errors. Would it be possible to use gl4java-based programs without calling these unimplemented calls? Unimplemented GL calls for WireGL (http://graphics.stanford.edu/software/wiregl/bugs.html) glCopyPixels glCopyTexImage* glCopyTexSubImage* glGetPixelMap* glGetPolygonStipple glGetTexImage glIsTexture glPixelMap* glPopAttrib glPopClientAttrib glPushAttrib glPushClientAttrib glReadPixels glTexture3D glFeedbackBuffer glInitNames glLoadName glPassThrough glPushName glRenderMode glSelectBuffer Thanks, Tom Nguyen |