From: Sven G. <sgo...@ja...> - 2001-04-10 23:54:57
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Sunday 08 April 2001 02:58, Steven Hugg wrote: > I have a question... if I call a function that hasn't yet been called in > my program inside of a glBegin()..glEnd() pair, won't that cause havoc? > My theory is that it is the cause of all those spurious GLContext > exceptions everyone has been experiencing, because you're limited to a > very specific set of commands inside glBegin..glEnd. > > _______________________________________________ > gl4java-usergroup mailing list > gl4...@li... > http://lists.sourceforge.net/lists/listinfo/gl4java-usergroup sorry, i do not understand .. but, please read: GL4Java/README-Version-2-5-2.txt You have to encapsulate your OpenGL calls within GLContext.gljMakeCurrent <your render code> GLContext.gljFree thats it .. cheers, sven - -- mailto:sgo...@ja... www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/ voice : +49-521-2399440; fax: +49-521-2399442; icq-uin: 108264795 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.4 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE6050UHdOA30NoFAARAqZ8AKCGGjpCAKrRmbZ/LqIVaZ9oNbySiQCeO0wA RnSmLRHeRnXOC4JPZF9odeQ= =fDvP -----END PGP SIGNATURE----- |