From: Steven H. <hu...@fa...> - 2001-04-08 00:58:17
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I have a question... if I call a function that hasn't yet been called in my program inside of a glBegin()..glEnd() pair, won't that cause havoc? My theory is that it is the cause of all those spurious GLContext exceptions everyone has been experiencing, because you're limited to a very specific set of commands inside glBegin..glEnd. |