From: <kp...@in...> - 2001-02-14 14:14:00
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On Wed, 14 Feb 2001 09:18:31 -0300, Felipe Gomes de Carvalho wrote: The attached routine will extract any given frustrum from your current projection matrix. This way it doesn't matter how you set your projection (lookAt, gluOrtho, gluPerpective, etc.) > >How can I get the 6 clipping planes of the viewing frustum, or the 8 >coordinates of the frustum >in world coordinates, using the 4 parameters of the function >gl.gluPerspective(fov,aspect,zNear,zFar) ? > >Thanks!!!! > > > > >_______________________________________________ >gl4java-usergroup mailing list >gl4...@li... >http://lists.sourceforge.net/lists/listinfo/gl4java-usergroup |