From: Thorsten R. <ro...@iv...> - 2001-02-12 14:07:08
|
Hi *, I thought the following code fragment would fill the window with well defined alpha values, why not ? === 8< === gl.glClearColor (0f, 0f, 0f, alpha); gl.glColorMask (false, false, false, true); gl.glClear (GLFunc.GL_COLOR_BUFFER_BIT); === 8< === But when I'm also "unlocking" any of the r,g,b-parts in glClearColor, than it works! why ? ciao, Thorsten |