From: Peter <pe...@gm...> - 2001-01-04 03:47:39
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yeah some time ago i started experimenting with the 3d - software renderer anfy3d its very fast and small (i think) but its api is not that flexible than the opengl (e.g. you cant today toggle z buffer on/off) so i'll have a look at the jGl thing... i also handled with the thought to make a 3d-applet with gl4java but have a alternative for these guys who fear to start ths signed gl4java installation applet. here is an example (small animation), that uses gl4java if it is installed on you machine, otherwise anfy3d: http://www.stud.uni-hamburg.de/users/peter/java/a3ddemos/flat.html cheers peter eri...@au... wrote: > Max Gilead <gi...@li...> wrote: > > I've found jGL recently (http://www.cmlab.csie.ntu.edu.tw/~robin/JavaGL/) - a software-only OpenGL implementation. I'll > > try to make it work in applets soon (my standalone applications uses GL4Java). > > This package was very slow the last time I checked. A pure software-only OpenGL subset can be fairly snappy (I've written one - sorry, not open source), though probably 10 to 100 times slower than accelerator-assisted OpenGL. There are a number of examples of (relatively) fast Java software-only renderers out there: > > http://www.anfyteam.com/panfy3d.html - Anfy 3D > http://www.shout3d.com/about.html - Shout3D > http://www.plutoniumsoftware.com/games/bm3d/index.html - Burning Metal 3D game > > For a list of 34 Java renderers, see http://cg.cs.tu-berlin.de/~ki/engines.html (hey, I just noticed GL4Java is not listed there - someone named Sven should send them the info). > > Plug: these resources are linked from our page http://www.realtimerendering.com, along with way too much other non-Java stuff. > > Eric > > _______________________________________________ > gl4java-usergroup mailing list > gl4...@li... > http://lists.sourceforge.net/mailman/listinfo/gl4java-usergroup -- (((http://jzone.de))) |